BIZOMAT MAKEOS · Mechanics

Impulse, Momentum and Collisions

What average force changes this body’s velocity in the time available, and how do two bodies move after they collide?

Average force from the change in momentum over a time (linear impulse), and the velocities of two bodies after a direct central impact with a coefficient of restitution, with the kinetic energy lost.

Open the calculatorRuns in your browser. No account needed.

How this tool works

Inputs, units and where to find them

InputUnitTypical source
CalculationchoiceChoose the calculation.
Mass (force mode)kgMass of the body.
Initial velocitym/sVelocity at the start (signed along one line).
Final velocitym/sVelocity at the end (signed).
Time the force actssDuration of the force (stopping or acceleration time).
Mass of body 1kgMass of the first body.
Velocity of body 1 before impactm/sIts velocity before impact (signed).
Mass of body 2kgMass of the second body.
Velocity of body 2 before impactm/sIts velocity before impact (signed).
Coefficient of restitution1 for a perfectly elastic impact, 0 for perfectly plastic (bodies move together); measure or estimate for your materials.

What each input means

Open an input to see what it is, its units, the worked example and the common mistakes, with a small diagram.

What this means: Calculation
Illustration: CalculationThe options for Calculation, with the one currently selected highlighted.Average force from a velocity changeTwo-body collisionExample: Average force from a velo…Calculation
What it is
Whether to find the average force that changes one body’s velocity over a known time, or the velocities of two bodies after they collide head-on.
Units and format
Choose one of 2 options from the list: Average force from a velocity change; Two-body collision.
Example
The form opens with “Average force from a velocity change” selected as a worked example. Choose the option that matches your case.
What this means: Mass (force mode)
Illustration: Mass (force mode)A weight resting on a scale; Mass (force mode) is how much matter it contains, in kilograms or grams.mExample: 10 kgMass (force mode)
What it is
The mass of the single body whose velocity is being changed by the force, used only in force mode.
Units and format
Enter a number in kg: kilograms. The form accepts 0.000001 kg or more. Required: the tool does not calculate until every input is valid.
Example
The form opens with 10 kg as a worked example. It is an illustration, not a recommended value: replace it with your own figure.
Effect on the result
The change in momentum and the average force rise in proportion to mass.
What this means: Initial velocity
Illustration: Initial velocityA marker moving along a track; Initial velocity is the distance it covers per unit of time.v₀distance ÷ timeExample: 0 m/sInitial velocity
What it is
The body’s velocity just before the force starts to act, along one straight line. Give it a sign: motion in the opposite direction is negative.
Units and format
Enter a number in m/s: metres per second. The form accepts -100000 m/s to 100000 m/s. Required: the tool does not calculate until every input is valid.
Example
The form opens with 0 m/s as a worked example. It is an illustration, not a recommended value: replace it with your own figure.
Get it right
For a body brought to rest, this is its speed and the final velocity is zero; for a rebound, the final velocity takes the opposite sign.
What this means: Final velocity
Illustration: Final velocityA marker moving along a track; Final velocity is the distance it covers per unit of time.v_fdistance ÷ timeExample: 5 m/sFinal velocity
What it is
The body’s velocity once the force has finished acting, measured along the same line and with the same sign convention as the initial velocity.
Units and format
Enter a number in m/s: metres per second. The form accepts -100000 m/s to 100000 m/s. Required: the tool does not calculate until every input is valid.
Example
The form opens with 5 m/s as a worked example. It is an illustration, not a recommended value: replace it with your own figure.
Effect on the result
The average force is proportional to the difference between final and initial velocity.
What this means: Time the force acts
Illustration: Time the force actsA timeline from a start mark to an end mark; Time the force acts is the time between them.startendtExample: 0.1 sTime the force acts
What it is
How long the force acts to produce the velocity change, such as the stopping time of an impact or the duration of a push. The force found is the average over this time.
Units and format
Enter a number in s: seconds. The form accepts 0.000001 s to 100000 s. Required: the tool does not calculate until every input is valid.
Example
The form opens with 0.1 s as a worked example. It is an illustration, not a recommended value: replace it with your own figure.
Effect on the result
Halving the time doubles the average force for the same velocity change.
Get it right
Impact times are often a few milliseconds; enter them in seconds (milliseconds ÷ 1000).
What this means: Mass of body 1
Illustration: Mass of body 1A weight resting on a scale; Mass of body 1 is how much matter it contains, in kilograms or grams.m₁Example: 2 kgMass of body 1
What it is
The mass of the first of the two colliding bodies, used only in collision mode.
Units and format
Enter a number in kg: kilograms. The form accepts 0.000001 kg or more. Required: the tool does not calculate until every input is valid.
Example
The form opens with 2 kg as a worked example. It is an illustration, not a recommended value: replace it with your own figure.
What this means: Velocity of body 1 before impact
Illustration: Velocity of body 1 before impactA marker moving along a track; Velocity of body 1 before impact is the distance it covers per unit of time.v₁distance ÷ timeExample: 3 m/sVelocity of body 1 before impact
What it is
The velocity of body 1 just before impact, along the line joining the two centres; positive in the chosen direction and negative if moving the opposite way.
Units and format
Enter a number in m/s: metres per second. The form accepts -100000 m/s to 100000 m/s. Required: the tool does not calculate until every input is valid.
Example
The form opens with 3 m/s as a worked example. It is an illustration, not a recommended value: replace it with your own figure.
Get it right
The bodies only meet if body 1 moves towards body 2 faster than body 2 moves away; otherwise the tool reports that they do not meet.
What this means: Mass of body 2
Illustration: Mass of body 2A weight resting on a scale; Mass of body 2 is how much matter it contains, in kilograms or grams.m₂Example: 1 kgMass of body 2
What it is
The mass of the second of the two colliding bodies, used only in collision mode.
Units and format
Enter a number in kg: kilograms. The form accepts 0.000001 kg or more. Required: the tool does not calculate until every input is valid.
Example
The form opens with 1 kg as a worked example. It is an illustration, not a recommended value: replace it with your own figure.
What this means: Velocity of body 2 before impact
Illustration: Velocity of body 2 before impactA marker moving along a track; Velocity of body 2 before impact is the distance it covers per unit of time.v₂distance ÷ timeExample: 0 m/sVelocity of body 2 before impact
What it is
The velocity of body 2 just before impact, using the same line and sign convention as body 1; zero if it is standing still.
Units and format
Enter a number in m/s: metres per second. The form accepts -100000 m/s to 100000 m/s. Required: the tool does not calculate until every input is valid.
Example
The form opens with 0 m/s as a worked example. It is an illustration, not a recommended value: replace it with your own figure.
What this means: Coefficient of restitution
Illustration: Coefficient of restitutionTwo bars: a base value and the same value multiplied by Coefficient of restitution, the factor.base valuewith factoreExample: 1Coefficient of restitution
What it is
The ratio of the speed at which the bodies separate after impact to the speed at which they approached: 1 is a perfectly elastic impact with no energy lost, 0 means the bodies move on together.
Units and format
Enter a plain number with no unit. The form accepts 0 to 1. Required: the tool does not calculate until every input is valid.
Example
The form opens with 1 as a worked example. It is an illustration, not a recommended value: replace it with your own figure.
Effect on the result
Lower values increase the kinetic energy lost and bring the two final velocities closer together.
Get it right
It depends on the materials, shapes and impact speed; measure it with a drop or impact test on your parts where possible.

Method and formulas

  1. Linear impulse equals the change in momentum: F t = m (v_f − v₀).
  2. Collision: v₁′ = [m₁v₁ + m₂v₂ − m₂ e (v₁ − v₂)] ÷ (m₁ + m₂) and v₂′ = [m₁v₁ + m₂v₂ + m₁ e (v₁ − v₂)] ÷ (m₁ + m₂).
  3. Energy lost = initial minus final kinetic energy.
  4. Example: 10 kg from 0 to 5 m/s in 0.1 s needs an average force of 500 N.

Limitations

  • Average force only; peak force in an impact is usually several times higher.
  • Direct central impact along one line.
  • Example values are illustrations. Replace them with values for your actual task.

Typical uses

  • Estimate the force on a stop or buffer from the stopping time
  • Predict the rebound after two parts collide
  • Estimate the energy absorbed in an impact

Who it is for

  • Design engineers
  • Mechanical engineers
  • Engineering students

What you get

  • Average force or velocities after impact
  • Momentum
  • Kinetic energy lost

Interpreting the result

  • A softer buffer that lengthens the stopping time lowers the force in proportion.

References

  • Machinery’s Handbook, 29th edition (Industrial Press, 2012), printed pp. 184–186. Topic reference; no source tables or recommended settings are reproduced.

BIZOMAT tools are screening and decision-support utilities. Verify important financial, engineering, safety, legal or operational decisions using appropriate professional standards and your organisation’s approved data.

Open the Impulse, Momentum and Collisions calculator